Mobile Design

Mobile Design

The Design Process

  • It all begins with a simple napkin sketch

  • Walking through a user’s journey by sketching flows and looking for pain points

  • Solidify the site map and block the header, navigation, images, text, and buttons

  • A set of diagrams that consist of simple lines and shapes representing the skeleton of the user interface (UI) and core functionality

  • Put your wireframe to the test! Always test during production

  • Alter design based on results from testing

  • Create a high-fidelity model, and be willing to continue the cycle again

What Is Encourage?

This product is specifically designed for the hearing-impaired. With sections of this application focusing on easy-to-read sections of scripture.

Encourage is a Bible Application that connects scripture with your emotional well-being and encourages you based on mood.

My Role in the project was Lead UX Designer. Peers and potential customers provided feedback throughout the process.

Journey Map

By Journey Mapping, I begin to understand the user's most possible flow pattern through an application.

Information Architecture

Solidify the site map and block the header, navigation, images, text, and buttons

Wireframe

While wire-framing this application, I came across a set of pain points. I noticed the navigation bar was taking away from the core of the product and was not helpful to the user

Ideation

So, I revised my wireframes, creating a functional, minimalistic experience sensitive to cognitive load

Prototype the Bible Application

Encourage

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Product Design